Summary

I am an adaptive problem solver with the ability to develop new skills in a fast paced environment, to adjust quickly to new workflows and to ensure tasks are done properly the first time. My skills would be a great asset to a team that provides me the opportunity to continue to learn and progress while tackling new challenges and tasks.

Skills

  • Environment Modeling
  • Lighting
  • Texturing
  • Software Proficiency

    Maya
    Maya
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    Quixel Suite
    Quixel Suite
    SpeedTree
    SpeedTree

    Experience

    Artist Associate

    Cubic
    January 2014 - May 2016 | Orlando, United States of America

     Developing game based learning programs on next gen game engine Unreal 4

     Managing team to model, UV, texture and import assets into engine while streamlining and creating documentation to support improved workflows

     Maintain AAA standards of game title quality in art and performance

     Create and maintain master materials along with material instance library

     Design tillable textures to be reusable across projects to meet strict guidelines

    Environment Artist

    Cypress
    March 2013 - September 2013 | Lake Mary, United States of America

     Create modular and unique assets to be used in UDK game engine

     Manage assets and place in engine

     Build terrain with materials and textures

    Lighting and Texture Intern

    Full Sail University
    February 2013 - April 2013 | Orlando, United States of America

     Assist students with technical issues

     Test new lessons for future students

     Practice new techniques for lighting and rendering in Maya and Mental Ray