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Nicole Gorny
Nicole Gorny
Environment Artist @ Crystal Dynamics
Redwood City, United States of America

Summary

I am an adaptive problem solver with the ability to develop new skills in a fast paced environment, to adjust quickly to new workflows and to ensure tasks are done properly the first time. My skills would be a great asset to a team that provides me the opportunity to continue to learn and progress while tackling new challenges and tasks.

Skills

Environment ModelingLightingTexturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree

Experience

  • Artist Associate at Cubic
    Orlando, United States of America
    January 2014 - May 2016

     Developing game based learning programs on next gen game engine Unreal 4

     Managing team to model, UV, texture and import assets into engine while streamlining and creating documentation to support improved workflows

     Maintain AAA standards of game title quality in art and performance

     Create and maintain master materials along with material instance library

     Design tillable textures to be reusable across projects to meet strict guidelines

  • Environment Artist at Cypress
    Lake Mary, United States of America
    March 2013 - September 2013

     Create modular and unique assets to be used in UDK game engine

     Manage assets and place in engine

     Build terrain with materials and textures

  • Lighting and Texture Intern at Full Sail University
    Orlando, United States of America
    February 2013 - April 2013

     Assist students with technical issues

     Test new lessons for future students

     Practice new techniques for lighting and rendering in Maya and Mental Ray