I am an adaptive problem solver with the ability to develop new skills in a fast paced environment, to adjust quickly to new workflows and to ensure tasks are done properly the first time. My skills would be a great asset to a team that provides me the opportunity to continue to learn and progress while tackling new challenges and tasks.
Developing game based learning programs on next gen game engine Unreal 4
Managing team to model, UV, texture and import assets into engine while streamlining and creating documentation to support improved workflows
Maintain AAA standards of game title quality in art and performance
Create and maintain master materials along with material instance library
Design tillable textures to be reusable across projects to meet strict guidelines
Create modular and unique assets to be used in UDK game engine
Manage assets and place in engine
Build terrain with materials and textures
Assist students with technical issues
Test new lessons for future students
Practice new techniques for lighting and rendering in Maya and Mental Ray